The Circle Of Light is network of pure-blooded Fae from The Realm Of Seven Islands that protect the portals leading back to their homeland. This society was established the moment that God placed humans on earth. Although there is not one specific location for this society, these Fae tend to stick together and move around the entire country. Protecting the portals are The Circle of Light’s main purpose.
Society members will sometimes act as guardians or mediators for the Gifted Humans, especially those that wish to learn all they can about their magical heritage.
When the Realm of Seven Islands is in need of more human souls to fuel the energy of their planet, The Circle of Light is called upon to seek them out. This has caused a great deal of danger in meeting with the Fae of COL, simply because they may or may not take a human back to their realm for nourishment. Those that search for these Fae do so at their own risk.
Any Fae member of the Circle of Light that disobeys orders in any capacity will stand trial to the Counsel Members and their fate will be determined by the highest ranking Fae of the society. This society is one of the most respected societies in the Fae world, regardless of their harsh and protective methods when it comes to the younger recruits. They have been known to brainwash their Protectors in order to guarantee results.
⋙ How to Join
The current members of The Circle Of Light are established through a council back in the realm. The Fae must have high rank in Fae societies and come from an untainted bloodline. The children of these Fae will automatically be recruited into the society, as it is a mostly a familial-based society.
There is no identification necessary for members of The Circle Of Light.
The Fae can be particular about what species they intermingle with. As protectors of the realm, COL members will destroy any specie, no matter who or what they are, in order to guarantee their planet’s safety. This has caused most species to be cautious of them and to stay on their good side.
⋙ Royal Views
Since The COL members are from an entirely different realm, they do not particularly bow down to any human. However, they understand the dynamics of the newer Kingdom of Athoria and respect the royal family for their rule.
⋙ Counsel Members - Celeste
These Fae reside in the Realm of Seven Islands and do not come to earth unless it is absolutely necessary. The goal of Counsel is to train the new members so they understand that other species cannot be trusted. They teach Faeries to be kind, but fearful and cautious of others. Counsel Members are also charged with assigning portals to the protectors.
⋙ Protectors - Remy
Protectors are usually young Faeries who live on Earth and are tasked with the role of guarding passage to their realm at all costs. In addition, if needed, these Fae may be asked to deliver human or elf souls to be used as sacrifice to fuel their planet. Protectors are extremely important as they are the only thing standing between the earthern world and the Realm of Seven Islands; if they do not protect their portal, who knows what sorts of dangers could travel between the realms.
⋙ Affiliates - Neasa
These are members of the Circle of Light who do not hold a particular rank or authority but are somehow connected to residing members inside the clan. This is, more or less, just a title for a Fae who is connected to the COL in some capacity. This title is also used for retired Fae who are no longer Protectors and did not join the Counsel afterwards. They are respected members of society.
This coven of illusive witches are deeply connected with the Earth and have taken up residence within the Hallowed Oak for what could have been the start of humanity. They were not influenced by outside ideals in the beginning, keeping to themselves until thirty years ago when their newest clan leader decided it time to explore the country and leave the Hallowed Oak. They have branched out in search of learning and spying on the growing world. Members have infiltrated into most of the main cities as healers or business owners to explore the will of others.
They can be a highly misunderstood group of people when they come across strangers. They excel at herbology and healing magic, yet have stirred many disturbing rumors of people disappearing along the roads leading through the Oak because of sacrifices to their God. People also believe they are the reason so many mythical creatures exist there, as they believe they are transformed souls of those who crossed them. The Coven enjoys these rumors to keep their home safe, and meddlers out of their affairs.
Their establishment began when their founding leader was spoken to by The Green Man; an ancient deity. Equally believing that there are no defining lines of good and evil within their magics, members instead embrace the process of rebirth and destruction as the only true way to represent the balance that the world should carry. Though primarily peaceful regardless of the stories, they are exceedingly gifted beings that can stand together with frightening results.
The Hallowed Oak is spreading at an alarming rate, but only the Coven of the Mighty Oak knows the real reason why.
⋙ How to Join
To join, the roleplayer must send a message to both the member playing Matilda Barnes and to the administrators with a plot approval request. Joining the Coven is a permanent dedication and a decent plot should be written out with the initiation.
Every member is given a necklace made of silver and an amber stone. Coven robes are in dark hunter green easily shrouded in the Oak. Many members choose to wear skulls of animals, antlers, or other ‘masks’ to hide their identity while in the forest or speaking to people within the Oak. They have been often mistaken as reapers for their interest in life and death.
The Coven attempts to hold no alliances or enemies; however, balance in power and upholding the true understandings of their teachings has left them often being viewed as unstable. They are a frustrating group to get a hold of and any brewing conflict is more because of their elusiveness than direct reasons.
⋙ Royal Views
The reason for the coven starting to branch away from the Hallowed Oak was because of the emergence of outsiders on the Eastern shores. They are extremely interested in how the reign of Athor will effect the country and the magic here. Meddling in their curiosity is their main objective with the Crown.
⋙ The Forest Sage - Matilda
This position is rewarded by request of the Green Man, and those of the higher council of older witches who believe this person is to take their clan to the next level. Matilda Barnes is the current Forest Sage, and has been in power for the last thirty years. They are the first Sage to allow the clan to leave the forest at the start of their reign.
All members are given this title and its a freely used term among this group. They are researchers and developers in all things magic, using their skills to establish a trade in the communities and to blend into current society.
Founded upon the rough terrain and plains of the southeast, Anshega were a small group of wolves birthed from Gaia’s love. They were most familiar with their wolven forms in the very beginning of creation, living hundreds of years without shape-shifting into any homid exteriors. They lived secretly from the rest of the country in a region they called Vargulf Territory. Unable to cross the dangerous bay or venture through the Ancient Forest left them unfamiliar with how the world around them was developing. Their dynamic changed five hundred years ago when humans emerged onto their lands looking to settle and establish a city.
When their Alpha discovered that humans could be bitten and transformed into their kind if they were strong enough, he saw an opportunity to swell their numbers without their small group being forced to procreate with one another. They allowed these humans into their lands, offering assistance in building a small village which integrated around the pack without much resistance. Mating with these humans happened over time causing the first hybrids in the country to emerge. If they proved themselves worthy and strong enough, they were allowed to join the pack. In addition, a few were bitten to compliment any humans who wished to embrace their species.
The pack as a whole are a very spiritual group. They enjoy prayer to Gaia, and hunting together or finding any opportunity to celebrate. There are many traditions forged over time that are extremely important to their people. From initiations into the pack, branding ceremonies, and honoring the dead. Their pride and loyalty have forged a bond unlike any other through out the lands of the country.
Anshega recently forged a treaty with the new King Athor to allow for the building of the Southwind Fortress, which is a glorious bridge that spans the dangerous bay at its smallest point. Many hybrids are stationed there to protect trading while their surrounding land remains pack territory. This has caused for a large mixture of opinion among the wolves.
⋙ How to Join
Alastair is the only one who can recruit for this pack. If you wish to become a part of their legacy than you better aim to impress them. A plot request is needed and must be approved by the clan leader and the admins. Please note: if the Alpha is not currently in game and you still wish for your character to join the pack, please reach out to an admin.
All members are branded with a triangle on their left inside wrist about the size of a large coin.
Vampires are the wolves largest and newest enemy. It is not uncommon for a fight between one another to emerge even when its not intentionally instigated. They do not want these abominations to establish any sort of clan or relationship with their kind, and warriors & spies will scout the country to be sure they are killed. Wolves in this pack should operate carefully when exposing their species to the public in the East, as many humans will band together to overwhelm a solitary wolf if their fear wins over their rationality.
Some humans view their hybrids as abominations. This is an early derogatory term being used mostly by humanity out of fear for their extra powers. Hybrids of this clan are the easiest targets to hunters as they are most secretly integrated into the cities.
⋙ Royal Views
Anshega is in a Peace Treaty with the King Athor and they will uphold their end so long as the Kingdom does. Alastair is not foolish to assume this will be peaceful forever. Man can be greedy and succumb to sins to taint their objectives and promises. They are constantly preparing the tribe for the day this happens but under the direction that life continue forward for their people. Only those closest to them know their true opinions on the Kingdom.
⋙ Alpha - Alastair
They are the leader and hold final say over the entire direction of the pack. Orders must be approved by them before acted upon. There is a natural need to follow this wolf within the pack. Loyalty is almost unbreakable. Those who challenge their leadership will have to issue a fight. This typically results in a death of either party. Alastair hasn't lost a challenge in 1500 years.
⋙ Beta - Inga (npc)
Second in command. They oversee all warrior training and offer council to their Alpha. They contain immense trust to issue their own commands if the Alpha is not present and carries almost the same responsibilities aside from the most important of duties. They are highly respected by the other wolves.
⋙ Warriors/Spies/Recruiters - Farryn
Extremely skilled wolves that are hand selected to undergo vigorous training to prepare them to fight any supernatural species. They are often the fastest and strongest of the pack, besides their Alpha and Beta, and can be feared easily. They are still responsible for helping the Young Subordinates in maintaining their home.
The bulk of the pack filled primarily with wolves. They work together to take care of living essentials. Jobs range greatly with trades like carpentry, blacksmith, or basket weaving. These wolves are also the main hunters and gatherers for the pack and carry a role given by Alastair.
Also the bulk of the pack. This name is a term to label those who hold mortality (humans/hybrids) as being 'young' and those wolves who are not ready to carry important tasks for the Pack. Most start out being scouts and run patrol along the borders. Gathering basics like firewood or fishing are likely jobs for these wolves but so are essential living to keep the city thriving. 'Pups' is a slang term of endearment for the children under 13 years of age.
The elders of the pack are those wolves who have been under the direction of the Alpha the longest. They can be summoned to council and typically have secretive roles for the Alpha that the bulk of the pack does not know about.
⋙ Omega Wolf - Crius
The omega wolf is the packs scapegoat. This wolf bears the brunt of the packs frustration. Often times, the omega is signaled out as a form of punishment and used to make an example out of.
The Emerald Hand was founded only a few generations ago by a family who encountered the Kitsune. The wealthy fur traders found themselves plagued by the illusive myth. Eventually, they had to resort to stealing as well. Just when their fortune nearly ran dry, the youngest daughter devised a plan to capture the culprit. The Kitsune fell for the girl’s trap and as a reward for outwitting the trickster, the Kitsune bestowed a gem to the young girl.
A raw emerald, which was carved into the shape of a hand, gifted the family with great fortune. Seeing no need to return to trading, they remade their lives as successful thieves. They began recruiting family friends to join them until they became a small guild. Eventually, on a heist gone wrong, they were captured and killed. Only the girl who bore the emerald hand survived. Unbeknownst to her, the gem absorbed the luck of her family and gifted it to her, instead.
After witnessing her family’s death, she vowed to never be caught again. She adopted the name Tyche, after the Fortune Goddess, and migrated to Grimsby. There, she began to train others in the art of sneak and trickery. Since then, female leaders of the guild have followed the custom of bearing the name Tyche and the males, Hermes, after the God of Thieves. The emerald gem is passed on from one leader to the next so that the Kitsune’s fortune remains true. Although, every generation an unlucky streak seems to befall some members of the guild, leaving only the leader unscathed. Some are starting to call it a curse and perhaps they are not as blessed as they think.
⋙ How to Join
To join the guild, one needs to build a reputation. Guild scouts will sometimes reach out to those who show promising skills in thievery, especially rogue thieves. Otherwise, candidates will have to make themselves known to a subordinate. The subordinate will then act as the candidate’s patron and vouch for them on their behalf. With the leader’s leave, one will have to pass their initiation, which will involve stealing from royals, prominent families, and dangerous clans. A plot request is needed and must be approved by the clan leader and the admins.
They usually wear a style of reinforced, leather armor exclusive to the guild. Guild’s sigil is seen somewhere on the armor, which is a fox in the palm of a green hand. While on heists, Emerald Hand members wear a fox-like mask that can vary in size, shape and color to keep their identity secret.
The Emerald Hand is seen as a menace to Athorians all over the country. Nearly every mugging or missing item is blamed on the guild whether they are responsible or not. Rogue thieves and smaller bands view them with both respect and disdain for the monopoly they’ve created.
⋙ Royal Views
The Emerald Hand doesn’t care much for the Athor’s authority due to their lawless nature. If anything, they view the conglomerate of nobles as easy pickings for their jobs. This outlook unfortunately doesn't dismiss them from having to deal with the consequences of their actions should they get caught in the Athor region.
⋙ Tyche/Hermes - Jiaying
Guild Master. Governs the clan and organizes large scale heists.
⋙ Lieutenant - Ivar
The Guild Master’s second-in-command, responsible for securing treasures for the guild, and leads large scale heists. Are typically groomed to be the next leader.
⋙ Fences - Raven
More experienced thieves. Responsible for exchanging stolen goods for coin. Works heists and trains newcomers.
Lowest rank. Mostly newly recruits who act as robbers and looters
⋙ NPC Past Hermes - Aerion
The vampires of The Midnight Congregation are a new wave of royal elitist that claim to be one hundred percent loyal to the rule of the Athor’s. These vampires believe that with the new monarchy came the opportunity for their species to finally emerge from the darkness of their caves and serve an actual place in the country among their many, many enemies. Taking up positions in the monarchy provides the perfect cover for establishing growth and control of the entire country, even if it is being done behind the scenes in secret. With vampires discovering new levels to their powerful abilities, they have begun to infiltrate subtly and quietly, making changes that seem harmless at first. They place ideas and suggestions in the heads of decision makers and offer their own feedback when it comes to laws and governing. In the end, everything they are doing is with one endgame in mind: to control the control, starting with the monarchy.
Midnight vampires are prime and prestigious. They are wealthy and frowned on by others with a lower character or places in living society. They have been given a large tower in the center of Brailston to operate out of, against the views of many opposing species. Some of these vampires live in the tower while others have their own homes around the city. The Athor reign is well aware of this organization of vampires and funds their purposes. To the outside eye, it seems that these vampires are only doing good for the community, especially Brailston where it is encouraged for supernaturals to gather together. For now, the crown is unaware of any mischievous behaviors that they are taking part of.
Midnight vampires do well to hide their true purpose in Brailston and take up positions in important parts of the city. Some own established businesses while others partake and fund the arts. These vampires believe that if they control the most lucrative parts of the country then they will control the entire government. Brailston is only the beginning to entire new chapter and age for the vampires.
This society meets when called upon by the Eternal, though the Ivory Tower is open for any member at any time to meet, read, and conspire.
⋙ How to Join
Any aspiring vampire who is interested in becoming part of the Midnight Congregation are welcome to interview. It is suggested that the vampire has a specific skill that could contribute to the secret infiltration of the monarch (ex: bookkeeping, public speaking, theatrical talents, etc). They interview with The Eternal as if they were interested in a job. New members must have access to money and luxury, dress the part, and have their blood lust under control. They will go through various initiations tasks that test their vampyric abilities. A plot request is needed and must be approved by the clan leader and the admins.
All society members are gifted a handcrafted opal brooch by the Kingdom when they have proven themselves to be loyal to the crown. Every brooch is slightly different and must be worn at all times.
Just about all supernatural organizations in the country are extremely skeptical at how easily the vampires seemed to sneak their way into the King’s pocket. Since vampires are still a growing species and their abilities are not entirely known to the extreme, supernaturals feel threatened by their new demeanor. The werewolves of Anshega are their biggest threat.
⋙ Royal Views
These luxurious vampires agree with the setup of a monarchy and have quickly adapted to its way of governing, as it most reflects the vampires lineage views as well. For the time being, vampires are extremely interested in serving the Athor’s and building their numbers and reputation in Athoria. They are playing a long con; being servants of the kingdom is not their endgame, it is only their story.
⋙ The Eternal - (npc)
This old and wise vampire is the future of the vampyric race in Athoria. All interviews are conducted by them. This character will be an NPC and can be used for plotting with permission from the admins. The Eternal is shrouded by a veil and is unseen. They are currently the only vampire that has begun practicing in mental manipulation and mind control. It is rumored that The Eternal experiments on Midnight members, but this is not confirmed.
A step under The Eternal, the Elites are a handful of vampires that are used to mentor new novitiates into society standards. Elites handle all initiations and tests. Elites also are able to call meetings to discuss issues and handle “problem” members by whatever means they deem fit. There is no specific age range for this title, it is simply a matter of trust from The Eternal and level of skill.
⋙ The Socialites – Nadine
These are basic members who uphold the Midnight Congregation name and represent the congregation directly inside of society. Socialites usually hold a popularity among the country as a whole, from owning a beautiful theater or providing luxurious carriages for travel (etc). These vampires are beginning to spread to other cities, bringing their class and prestige with them. Though they hold no “power” inside of Midnight, they are trusted with turning new vampires and raising them in accordance with the principals behind their clan.
⋙ Novitiates – Kenji
New, aspiring recruits to the society. They are handled solely by Elite members and follow them around like puppies, learning everything they can about upholding their place not only among other vampires but also among the monarch.
The Bloodhawks are a brand new organization formed by King Nathaniel Athor at his Coronation Day in April of Season Five. The Bloodhawks are responsible for implementing new Athorian Laws into the targeted cities in the western country. Since these lands and towns are ungoverned and lawless, King Nathaniel wishes to bring the laws of Athoria to these cities and citizens. This does not extend into Vargulf Territory or the Countryside west of the mountains, including the city Miervaldis.
The King is focusing on Leeds, Grimsby, Night Haven and Crescent Grove.
Businesses and homes protected under Athorian Law pay taxes for this protection. The Kingdom of Athoria’s Flag can be flown out front to prove alliances. This includes those merchants who travel on the roads between cities.
The Bloodhawks can make arrests, enforce the law through a trial by bringing people into Brailston to face their charges, or if necessary can make the call for implementing force for those who choose violence and refuse to conform to King Nathaniel’s Laws. These people can seem ordinary as they are not Knights or trained soldiers from the King’s Barracks, but it’s this reason that the people are more receptive to their presence.
⋙ How to Join
In order to join The Bloodhawks, your character must have a positive affiliation with one of the members and share the same vision of Kingdom expansion in the targeted cities. You do not need to live in the Athorian Region to be a member. Members can be hired through the appropriate ranks or they can approach the Leader directly and ask for a position. Nathaniel is always looking for more loyal people to join his growing cause. A plot request is required.
The Athorain Flag or Crest is located somewhere on them and can appear in many different forms. Some have patches sewed onto the sleeves of their tunics or have them painted directly onto their armor. Others have the crest carved into wooden pendants that they wear around their neck or other types of jewelry to show their loyalty. Some members might even brand the crest in the form of a tattoo.
With this growing expansion of the Athorian Kingdom, about fifty percent of the populations in the targeted cities are not agreeing to the laws that are being presented to them, while other residents are excited about the change. This causes conflict in attitudes and relationships between merchants, shop owners, or any other type of business in cities like Leeds. Leeds, in particular, is proving to be the most difficult city to govern and has the least amount of Kingdom support. Those that do support the kingdom in Leeds are more prone to being acted against.
⋙ Royal Views
Bloodhawks are extremely loyal to the growing Kingdom of Athoria and King Nathaniel. Since this society was forged by Nathaniel’s hand, Hawks feel that the expansion of Athoria is the best course of action to grow the Kingdom. Most feel that since the opposing country is lawless anyway, then it is a good opportunity to bring unity and peace to the lands.
⋙ Leader - coming soon (NPC)
This member is in charge of accepting new recruits into the society and organizing plans of attack, infiltration, and keeping the books on all loyal citizens.
⋙ Liaison to the People - Constantine
These members act as a middle person or peacekeeper when it comes to arranging agreements or deals. They speak for the Kingdom and use the Athorian Laws to protect loyalists.
⋙ Jailers & Court - Kei
The jails of Athoria are located in Brailston. Members in this group are in charge of securing criminals until they await court.
⋙ Animal Trainers - Alston
These trainers work with the many different types of hounds and hunting dogs in order to track down wanted criminals.
⋙ Master of Arms - Lucan
These members are working on new and improved ways to capture criminals, especially those of supernatural species.
These members are the extreme activists in the society that are responsible for bringing the criminals into the jails, sometimes dead or alive. They may have other names or titles such as Bountyhunters.